﻿package {
	import flash.media.Sound;
	public class GameSound {
		public  static  const addSound:Add = new Add();
		public  static  const loseSound:Lose = new Lose();
		public  static  const hitSound:Hit = new Hit();
		public  static  const disapearSound:Disapear = new Disapear();
		public static  const dropSound:Drop = new Drop();
		
	}
}